The first third of the campaign is relatively challenging, and I found myself constantly burning through all of my melee weapons and scrounging the environment for health items on a regular basis. Whilst not every game needs adjustable difficulty, Dead Island 2 certainly feels like it could have used it – not because it's too hard, necessarily, but rather because it's so inconsistent. In the years following, Techland revived the Dead Island franchise with the announcement of the upcoming sequel, but not everyone is convinced that Dead Island 2 won’t just be another Dying Light.This is probably a good time to mention that Dead Island 2 doesn't have any form of difficulty settings. Dead Island was a resounding success back in 2011, but then Techland attempted to improve on their tried-and-true formula, and they did, as Dying Light sold over 18 million copies and marked a turning point for the studio. What many naysayers didn’t know, however, was that both survival horrors were conceived by the same developers: Techland. In the aftermath of the gameplay trailer’s unveiling, fans were quick to draw conclusions and form an analogy between Dead Island 2 and a similar title - 2015’s Dying Light. In a mere 15 minutes, players meet Dani, a playable slayer who uses a variety of weapons to hack and slash her way through different encounters, be it with the Standard zombies (Walkers, Shamblers, Runners), Variant zombies (grenadier walkers), or Apex zombies (hyper mutated zombies). In the recent gameplay trailer for Dead Island 2, gamers get their first look at the updated combat mechanics. In the zombie-infested open-world, players take control of four playable survivors who must navigate the fictional island of Banoi while fending off hordes of the undead. We’re just under two months away from Dead Island 2, the hotly-anticipated sequel to the 2011 original from Techland.
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